The goal is to have the animator work the controls and never have to touch the mesh. Be animator-friendly A good rig will abstract the animation to a collection of controls that the animator will manipulate.Create realistic movement Parts in an assembly should move realistically and stay in proper alignment. Gears in a clock can be rigged to turn in relation to each other, pistons can automatically compress/expand, and so on. Automate as much as possible If parts of the assembly always move in relation to other parts, then these can be automated to cut down on animator overhead.Rigging is most commonly associated with character animation, but the same tools directly apply to complex mechanical objects and assemblies. What Is Rigging? Rigging is a process that makes complex assemblies of objects easier to animate and manage. This article demonstrates practical applications of 3ds Max software’s extensive rigging tools to automate the animation of a variety of mechanical objects and systems. Many people normally use 3ds Max software’s rigging tools for characters, but you can also use them to rig things such as vehicles, motors, pistons, assemblies, conveyor belts, and more.
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